Thursday, February 11, 2010

Week 5 - Collision Detection/Projectiles

This week we covered Collision Detection. I showed a couple of examples of increasing difficulty from my user page (http://www.myglife.org/usa/wv/mctcwiki/index.php/User:Smith288). The second day I showed students how to export symbol in actionscript so that they could run the attachmovie function to embed a dynamic number (similar to the carrot in the Mini Game tutorial). This allowed the students to spawn numerous enemies, and then destroy those enemies using numerous projectiles. Here are some of the highlights:

Bagh Nakh Kora
Use the W and S keys to move your gun up and down and to avoid the Troll King's projectiles. Click the Heal, Sniper, or Shoot buttons to do the action specified (Hint: aim for the head! sniper bullet does more damage than spread.). Be aware that when you fire the gun, there is a delayed reload time. Good Luck!


James0208

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