Thursday, May 14, 2009

a new approach

Going into this Gaming II course, I plan to try a new approach. I plan to have a conference with each student. I want to make sure during this meeting that I discuss with the student which game development topics that I feel that are important to their game, the timeline in which the student expects to complete said topics, and the timeline for their completed game demo. Based on all this information, I want to be able to draw up an informal contract that the students can put on their wikis. I want students to stick to their schedules, or at least know what the schedule is. It needs to be more than instant gratification, there needs to be more planning. Hopefully this will get students to hold themselves more accountable for breaking timelines.

Friday, May 8, 2009

Spring classes are over, bring on the summer class!

Spring classes, and presentations, are over. Monday starts the summer session of Gaming II. I plan to tweak my syllabus this weekend to implement some changes to the way I do deadlines/grades in Gaming II. I plan to create a way that students are force to do at least three different project deliverables. Maybe one around 4 weeks in, the second around 8 weeks, and the last at 12 weeks. This will help deter the rampant procrastination that I saw during my Gaming I and Gaming II presentations this spring. Or, at least I hope it does.