Friday, September 26, 2008

Paper Prototypes continue...

My class got off to a bit of a slow start on Paper Prototypes. I think this was because I asked them to come up a fantastic game idea one day, and then asked for them to start designing it on paper the next. Sometimes creativity doesn't work on a schedule. Either way, all of my students are now making their paper prototypes, game ideas in hand. So, I figure my initial estimation of two weeks for the paper prototype topic will stretch into three weeks, but if the ideas are solid, being a week late with be well worth it.

Thursday, September 18, 2008

Paper Prototypes

Today will be the first official start of Paper Prototypes. Tuesday, the MyGLife website was down, and I took the time to talk one-on-one with each student about their game ideas. Today, many of them should be posting their game ideas to their wiki through the Imagining Your Game topic. I can't wait to read them!

Thursday, September 11, 2008

Presentation Rubric

Today my students start on the Imagining your Game topic, and feel this is the perfect time to talk about the Presentation Rubric. Right now when there are about to embark on their own game idea, I can lay out the criteria for what is expected of their presentation. I can't wait to see what they come up with this semester.

Tuesday, September 9, 2008

Starting the trek...

Well, all of my students now officially have profiles in the Globaloria wiki and blogs. Now that the "paperwork" section is out of the way we can get to the exciting stuff... Game Design!!!