Tuesday, October 21, 2008

Salt Lake City

This whole week I am at the League of Innovations's CIT 2008 in Salt Lake City. It is a 5 day meeting of community colleges. I have seen so many wonderful things here and attend many excellent workshops. Camtasia Relay, Wimba, EON Reality, Windows Server 2008 MOC and MOAC textbooks, and podcasting without a mac have been several of the interesting vendors and topics I have attend workshops on while here at CIT 2008. We did a poster session today on IT Certifications in Community College Curricula. We had a very large turn out, with many people interested how we have integrated the MCSA, MCSE, CCNA, A+, and Network+ certifications into our Associate of Applied Science degree at Marshall Community and Technical College. This conference has really energized and reinvigorated my passion for IT. I am thinking about submitting a Call for Proposal for next year's conference in Detroit on our Animation and Game Developer option and how we have used MyGLife to teach our students Web 2.0 skills and important incidental skills through game design.

Thursday, October 16, 2008

Drawing With Flash

Today I showed my students several of the annoyances that a beginner in flash would run into. I showed them how to Group their drawings and told them to do this often. I even re-iterated the fundamental difference between frames and keyframes, a change in content. I finished off by showing a preview of Adding Animation by explaining how to animate with and without a motion guide. I did all of this to prep my students for next week, a week in which I will be gone to Salt Lake City for the Conference on Information Technology. Now my students should be ready to continue drawing in flash and start some early animation if they like.

Friday, October 10, 2008

On to Drawing with Flash...

Class slowed down a little during Paper Prototypes. Schedules, power outages, sickness, and creative block all played their part in the extension to the Paper Prototype topic. Now, my students know what they want to do, and we are pushing towards Drawing in Flash fast. All the topics after Paper Prototype build on your game idea, so it was important to make sure that everyone had a solid idea.

With the extension of Paper Prototypes I have also asked my students to blog on their experience creating their paper prototypes. I especially want to know about their difficulties and how I might be able to run that topic more smoothly in the future.