Class slowed down a little during Paper Prototypes. Schedules, power outages, sickness, and creative block all played their part in the extension to the Paper Prototype topic. Now, my students know what they want to do, and we are pushing towards Drawing in Flash fast. All the topics after Paper Prototype build on your game idea, so it was important to make sure that everyone had a solid idea.
With the extension of Paper Prototypes I have also asked my students to blog on their experience creating their paper prototypes. I especially want to know about their difficulties and how I might be able to run that topic more smoothly in the future.
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