Friday, September 26, 2008

Paper Prototypes continue...

My class got off to a bit of a slow start on Paper Prototypes. I think this was because I asked them to come up a fantastic game idea one day, and then asked for them to start designing it on paper the next. Sometimes creativity doesn't work on a schedule. Either way, all of my students are now making their paper prototypes, game ideas in hand. So, I figure my initial estimation of two weeks for the paper prototype topic will stretch into three weeks, but if the ideas are solid, being a week late with be well worth it.

1 comment:

Lee Kraus said...

I agree that you have to let the ideas work through, but sometimes starting to create something can help shape the process as well.